Suicide Squad: Kill The Justice League Season 2 Launches, Patch Notes Revealed
The wait is finally over! Suicide Squad: Kill The Justice League Season 2 is here, bringing with it a ton of new content and, of course, the highly anticipated addition of Victoria Frias, aka Mrs. Freeze, to the playable roster. Remember how the release was initially slated for July 11th, 2024? Well, a last-minute shift moved it to today, July 25th. Along with this exciting new addition, Season 2 boasts an array of bug fixes, cosmetic items, and weapons, offering a revamped and smoother gameplay experience.
Let’s delve into the heart of the matter – the Suicide Squad: Kill The Justice League Season 2 Patch Notes, laying out the bug fixes and changes you can expect.
Suicide Squad: Kill The Justice League Season 2 Patch Notes
Bug Fixes
This update is packed with bug fixes, addressing a wide range of issues that players have been encountering. The developers have been diligently working to ensure a smoother and more enjoyable experience for everyone. Let’s take a look at some of the key bug fixes addressed in this patch:
- Two-Face’s Infamy Set Issue: A bug that prevented the 2 Piece Bonus of Two-Face’s Tier 2 Infamy Set from activating its intended effects has been resolved.
- The Joker Movement Bug: Players who started the ‘Superhero Rescue’ mission from the lobby with The Joker selected were encountering a bug that rendered them unable to move. This issue has been fixed.
- Flash Infused Enemy Unlock Screen: A bug that halted players’ progress during the Flash Infused enemy unlock screen while playing as The Joker has been addressed.
- Enemy Spawning Issues in Killing Time: In the ‘Killing Time’ mission, enemies were occasionally failing to spawn at certain Mastery levels. This bug has been fixed, ensuring a more consistent gameplay experience.
- Brainiac Boss Fight Glitch: During the Episode 2 Brainiac boss fight, Brainiac could get stuck in mid-air in an invulnerable state, making the fight impossible to complete. This bug has been addressed, ensuring a fair and engaging boss battle.
- Wall to the Hall Mission Error: A bug in the ‘Wall to the Hall’ mission was causing an error message to pop up, preventing the Ice Cream Truck from moving. This issue has been resolved, allowing players to continue their mission without interruption.
- Demolition Squad Mission Spawn Bug: If players planted the C4 in the ‘Demolition Squad’ mission and invited a friend to their game, they would be spawned inside the elevator. This bug has been fixed, ensuring a proper spawn location for players joining in mid-mission.
- White Screen Issue After Defeating Brainiac: Players were encountering a bug that sometimes caused them to get stuck on a white screen after defeating Brainiac on Mastery Level 11 in Finite Crisis. This issue has been addressed, preventing players from getting stuck in an endless white screen.
- Sign-In Error Message: A bug that resulted in players seeing an ‘error occurred signing in – please try again’ message when launching the game has been fixed, allowing players to jump into the action without any hurdles.
- Domination Assault Mission Map Icon Bug: During Domination Assault missions, Priority Enemies in a different dimension to the player were incorrectly displayed as a Distraction Truck icon on the mini-map, rather than a red skull icon. This bug has been addressed, providing clearer visual cues for players.
- Armor Piercing Augment Bug: The ‘Armor Piercing’ Legendary Augment was incorrectly piercing Green Lantern Shields on Lantern Infused enemies. This bug has been fixed, ensuring that the augment functions as intended, only piercing the Shield on enemies like Scavengers, Troopers, and Bombers.
- Batman Boss Fight Flashlight Issue: During the Batman boss fight, flashlights would not toggle on when aiming with an Intergang firearm. This bug has been fixed, allowing players to utilize their flashlights effectively during this intense fight.
- Two-Face’s Argumentum Stats: A bug caused the stats on the Master V version of ‘Two-Face’s Argumentum’ to be higher than intended. This bug has been fixed, balancing the weapon’s stats and ensuring fair gameplay.
- Shiny Gnashers Trinket Unlock Requirement: The unlock requirement for the ‘Shiny Gnashers’ trinket was incorrectly displayed. It has been corrected to read ‘Exclusive Promotional Item’.
- Deadshot Grenade Tutorial Bug: A bug in Deadshot’s route of the Prelude was preventing the Grenade item from unlocking during the ‘Throw Grenade’ tutorial. This bug has been fixed, ensuring that players can learn how to use this important tool.
- Riddler Call 5 Unlock Requirement: A bug in the unlock requirement for ‘Riddler Call 5’ was causing players to have to complete all Riddler challenges in the base game and Episode 1, rather than just Episode 1 challenges. This bug has been fixed, correcting the unlock requirement.
- Retroactive Codex and Cosmetic Item Unlock Bug: A bug was preventing players from retroactively being awarded certain codex unlocks and cosmetic items after their unlock requirements were fixed in a patch. This issue has been resolved, ensuring that players receive the rewards they deserve.
- Store Tab Switching Bug: A bug was preventing players from switching tabs in the Store when previewing the Titan Infected outfits. This bug has been fixed, allowing players to browse the store smoothly.
- Domination Assault Mission Life Regain Bug: During Domination Assault missions, players were regaining all their lives when defeated by a Raising Hell Hit Squad, rather than failing the mission. This bug has been fixed, ensuring that the mission rules are enforced correctly.
- Rooftop Emplacement Spawning Bug: A bug was causing rooftop emplacements to spawn without any enemies, making the turret impossible to destroy. This bug has been fixed, allowing players to engage in combat with the intended enemies.
- Episode 1 Unlock Screen Placeholder Text: When loading into Metropolis with Episode 1 as the active Episode, players were encountering placeholder text in the unlock screen. This bug has been fixed, ensuring a clean and informative unlock screen.
- Active Episode Display Bug: A bug was causing ‘Episode 2 Duality’ to display as the active Episode, regardless of which was actually selected. This bug has been fixed, ensuring that the correct Episode is displayed.
- Two-Face Tier 1 Infamy Set Shield Mod Bug: A bug with the Master II version of the Two-Face Tier 1 Infamy Set Shield Mod “In Propria Persona” was causing it to have a higher Overcharge than intended. This bug has been fixed, ensuring that the shield mod’s stats are balanced.
- Store Tab Switching Bug: A bug was preventing players from using triggers to switch tabs after viewing certain Outfits. This bug has been fixed, allowing players to browse the store without any issues.
- Fear Rank Progression Bug: A bug was causing players’ Fear Rank to get stuck, preventing progression. This bug has been fixed, allowing players to continue their Fear Rank progression.
- Squad Invisibility Bug: A bug was causing the squad to turn invisible when players joined and then quit a session in Episode 2. This bug has been fixed, ensuring that players remain visible during gameplay.
- Combat Music Bug: The combat music was starting and stopping incorrectly when encountering enemies in Metropolis. This bug has been fixed, ensuring that the game’s music plays as intended.
- Domination Assault Mission Message Fade Bug: Certain pop-up messages during Domination Assault missions were appearing faded. This bug has been fixed, ensuring that messages are clear and easily readable.
- Store Background Bug: After a Rival Taunt/Anti-Hero Shot, the background of the Store was briefly visible instead of smoothly repeating. This bug has been fixed, ensuring a seamless visual transition.
- Promotinaut Intel Dialogue Bug: A bug was preventing the correct dialogue from playing during the Promotinaut Intel screen. This bug has been fixed, ensuring that players experience the intended dialogue.
- Out of Bounds Bug During Distraction Truck Missions: The player would briefly be considered out of bounds when exploding inside a Gizmo Flying Car as The Joker during Distraction Truck missions. This bug has been fixed, preventing players from being flagged as out of bounds.
- Alert Screen Bug: An alert screen was sometimes popping up when players launched the game. This bug has been fixed, allowing players to start playing without being interrupted.
- Riddler AR Challenge Auto-Fail Bug: Riddler AR challenges were not auto-failing when players traversed more than 150m away. This bug has been fixed, ensuring that challenges end correctly.
- Multiplayer Enemy Counter Bug: The ‘remaining Hit Squad enemies’ counter was not appearing when playing in multiplayer. This bug has been fixed, providing players with crucial information during their missions.
- Single Player Session Placement Bug: Players who had been in a server alone for 30 minutes were not being placed in a single player session as they should be. This bug has been fixed, ensuring that players get the solo experience they desire.
- Episode 2 Mastery Level Stat Bug: The ‘Highest Mastery Level Completed’ stat was not updating in Episode 2. This bug has been fixed, ensuring that players’ progress is accurately tracked.
- Phased Enemy Visual Effect Bug: During Domination Assault missions, Phased enemies were sometimes not displaying the correct Phased VFX. This bug has been fixed, allowing players to easily identify Phased enemies.
- Hit Squad Enemy Kill Count Bug: In Distraction Beacon missions, certain types of Hit Squad enemies were not counting towards the mission progress when killed. This bug has been fixed, ensuring that players receive credit for their kills.
- Polka-Dot Man Grenade Damage Bug: Polka-Dot Man’s Spotty Explosions grenade was not damaging Green Lantern Infused Corrupted Tanks. This bug has been fixed, ensuring that the grenade functions as intended.
- A.R.G.U.S. Personnel Bug: One of the A.R.G.U.S. personnel was appearing twice in the cinematic after returning Joker to the Hall of Justice. This bug has been fixed, ensuring a smooth and consistent cinematic experience.
- Booster Shot Shotgun Augment Bug: A bug was causing the Booster Shot Shotgun Augment to proc per pellet instead of per shot, causing the Combo Counter to deplete too quickly. This bug has been fixed, balancing the augment’s functionality.
- Polka-Dot Man Grenade Damage Bug: Polka-Dot Man’s Spotty Explosion grenade was unable to damage Green Lantern Infused Choppers. This bug has been fixed, ensuring the grenade’s effectiveness against all enemies.
- Polka-Dot Man Grenade Damage Bug: Polka-Dot Man’s Spotty Explosion grenade was unable to damage Green Lantern mine Constructs and Brainiac Drones when thrown from above. This bug has been fixed, allowing players to utilize this grenade effectively against all enemies.
- Various UI Fixes: Several UI fixes have been implemented to enhance the user interface and make it more intuitive.
- Various Crash Fixes: Various crash fixes have been implemented to improve the game’s stability and minimize instances of unexpected crashes.
- Various Audio Fixes: Numerous audio fixes have been implemented to improve the overall audio experience and address any sound issues.
- Various AI Fixes: A number of AI fixes have been implemented to improve the behavior and intelligence of enemies in the game.
- Various Performance Fixes: Performance improvements have been implemented to optimize the game’s performance and enhance the overall gameplay experience.
- Various Localization Fixes: Various localization fixes have been implemented to address any language-related issues and ensure a consistent experience for players worldwide.
Known Issues
While the developers have addressed a multitude of bugs, there are still a few known issues that players may encounter. These issues are being investigated, and future patches will aim to resolve them. Here are some of the known issues:
- Killing Time Portal Issue: In “Killing Time”, if a player exits through the portal with enough momentum that they would otherwise fall into water, they may get stuck on the exit screen.
- WORKAROUND: Make sure you land on solid ground when using the exit portal.
- Firearm Repeated Firing Bug: In rare cases, firearms will repeatedly fire and reload without any player input, until you run out of ammo.
- WORKAROUND: Switch to your other firearm.
- Connection Loss During Incursions: In some cases, players may lose connection to the host during the 3rd round of the Sending a Signal (Finite Crisis) and Freeze Frame (Episode 3) Incursions.
- Enemy Spawning and Crash Issue: In rare cases, enemies may stop spawning and players may experience a crash during the “Frozen Assets” and “Snow Patrol” missions after destroying the first weak point.
- Seasonal Banner Unlock Issue: Seasonal banners may sometimes not unlock after obtaining all of the Episode’s Infamous gear.
- Placeholder Text Issue: Some placeholder text can be seen when a Mrs. Freeze is added to the Social Squad.
This Season 2 update brings a wealth of improvements and new content to Suicide Squad: Kill The Justice League. The addition of Mrs. Freeze as a playable character is a major highlight, and the extensive bug fixes should significantly enhance the overall gameplay experience. Keep an eye out for future patches that will address the remaining known issues and continue to refine the game.
What new content does Suicide Squad: Kill The Justice League Season 2 bring?
Suicide Squad: Kill The Justice League Season 2 introduces Victoria Frias, also known as Mrs. Freeze, as a playable character, along with bug fixes, cosmetic items, and weapons for a revamped gameplay experience.
What was the original release date for Suicide Squad: Kill The Justice League Season 2?
The original release date for Suicide Squad: Kill The Justice League Season 2 was July 11th, 2024, but it was shifted to July 25th.
What are some of the key bug fixes addressed in the Suicide Squad: Kill The Justice League Season 2 Patch Notes?
Some of the key bug fixes in the patch notes include resolving issues with Two-Face’s Infamy Set, fixing The Joker Movement Bug, addressing Flash Infused Enemy Unlock Screen bug, fixing Enemy Spawning Issues in ‘Killing Time’ mission, and resolving the Brainiac Boss Fight Glitch, among others.
How have the developers improved the gameplay experience in Suicide Squad: Kill The Justice League Season 2?
The developers have diligently worked on bug fixes to ensure a smoother and more enjoyable experience for players, addressing various issues to provide a more consistent and engaging gameplay experience.